Slt j ai un probleme sur mon az quand je lance az mon az me dis cette commande :
---- Minecraft Crash Report ----
// But it works on my machine.
Time: 2022-02-26 13:06:54
Description: Initializing game
java.lang.OutOfMemoryError: Java heap space
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Thread: Client Thread
Stacktrace:
at x.xzW.aB(S:1720)
-- Initialization --
Details:
Stacktrace:
at x.xzW.aB(S:1720)
at x.wSm.V(S:3)
at java.lang.Thread.run(Thread.java:748)
-- System Details --
Details:
Launcher Version: AZ Launcher 3.2.0-win64
Minecraft Version: p110 / 1.0-SNAPSHOT-e672cbc-2005
Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.8.0_251, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 4178208 bytes (3 MB) / 1038876672 bytes (990 MB) up to 1038876672 bytes (990 MB)
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0, scache: 0
Launched Version: AZ Launcher 3.2.0-win64
LWJGL: 3.2.3 1.0-SNAPSHOT-e672cbc-2005
OpenGL: Intel(R) Q45/Q43 Express Chipset GL version 2.1.0 - Build 8.15.10.2869, Intel
GL Caps:
Using GL 1.3 multitexturing.
Using GL 1.3 texture combiners.
Using framebuffer objects because EXT_framebuffer_object is supported.
Shaders are available because OpenGL 2.1 is supported.
VBOs are available because OpenGL 1.5 is supported.
Using VBOs: ~~ERROR~~ NullPointerException: null
Is Modded: Probably not. Jar signature remains and client brand is untouched.
Type: Client (map_client.txt)
Resource Packs: [1.11.2]+R3D+CRAFT+512x+(v0.3.1).zip
Render Distance Chunks: 3
Mipmaps: 0
Anisotropic Filtering: 0
Antialiasing: 0
Multitexture: No
Shaders:
Current Language: Français (France)
Profiler Position: N/A (disabled)
CPU: 4x Intel(R) Core(TM)2 Quad CPU Q8400 @ 2.66GHz